Search found 45 matches

by DevRuss
Mon Jan 13, 2020 4:35 am
Forum: General Questions
Topic: Possible to bind output fire rate relative to axis value?
Replies: 1
Views: 23

Re: Possible to bind output fire rate relative to axis value?

This is not possible in ControlMyJoystick.
by DevRuss
Tue Jan 07, 2020 4:14 am
Forum: General Questions
Topic: Export trigger summary as csv
Replies: 1
Views: 31

Re: Export trigger summary as csv

You may have found that the export menu item is disabled. You actually need to be on the summary tab, and also have the script tab open for it to become enabled. Weird, I know.
by DevRuss
Tue Jan 07, 2020 4:09 am
Forum: General Questions
Topic: 5.3.45.89 Final Released
Replies: 0
Views: 18

5.3.45.89 Final Released

5.3.45.89 Final January 6, 2020 1) Fixed crash you get when you press a joystick button if you don't have a 3dConnexion device installed. 2) Now when you click on the Curve Presets button, it no longer resets the curve. 3) Now the keyboard driver is reset on CMJ startup. 4) Updated support for most ...
by DevRuss
Thu Jan 02, 2020 5:31 pm
Forum: General Questions
Topic: iso bracketing 3 photos nikon d3
Replies: 1
Views: 36

Re: iso bracketing 3 photos nikon d3

This is not possible in ControlMyNikon as it does not run on Android.
by DevRuss
Fri Dec 27, 2019 6:05 pm
Forum: General Questions
Topic: Nikon Z6
Replies: 9
Views: 625

Re: Nikon Z6

We have resumed work on the next version that has Z support. There will be a beta soon.
by DevRuss
Fri Dec 27, 2019 5:52 pm
Forum: General Questions
Topic: Older devices cause a crash by first press or move
Replies: 1
Views: 38

Re: Older devices cause a crash by first press or move

There crash you encountered is caused by a bug in ControlMyJoystick that occurs when you use the joystick, but don't have a 3dConnexion device installed. This is fixed in the upcoming version, due out very soon. If those older devices are recognized in the Windows game device joystick app in the con...
by DevRuss
Fri Dec 27, 2019 5:43 pm
Forum: Feature Requests
Topic: Feautures for the CMx 6 Version...
Replies: 1
Views: 51

Re: Feautures for the CMx 6 Version...

Seasons greetings, Klaus! We are working on the new version now, and it should be out soon with Z body support among other things. There will be a posting of a beta on the website, with an email sent out to our users advising that it is available.
by DevRuss
Sun Dec 15, 2019 11:31 pm
Forum: General Questions
Topic: Android UI oversized
Replies: 2
Views: 121

Re: Android UI oversized

I will take a look and see if I can find a simulator for the SGS9 to reproduce. We'll try to get this fixed soon.
by DevRuss
Sun Dec 15, 2019 10:15 pm
Forum: General Questions
Topic: Script -> mouse click with 2 monitors no function
Replies: 1
Views: 47

Re: Script -> mouse click with 2 monitors no function

This is a very good question. CMJ can't really keep track of which monitor the app is on, so as you experience, it will fail. We'll take a look at this issue on an upcoming version. Maybe a 'use the app upper-left corner as a reference' kind of thing.
by DevRuss
Sun Dec 15, 2019 10:07 pm
Forum: General Questions
Topic: No Output
Replies: 1
Views: 58

Re: No Output

It could be that: 1) The keyboard driver isn't installed correctly. You should see it listed in the Device Manager as Tetherscript Virtual Keyboard 2) The switch to tell CMJ to change focus to the targeted app (Notepad) has not been set. Or the incorrect target is set. Try the included Tutorial 06. ...
by DevRuss
Sat Jul 20, 2019 10:44 pm
Forum: General Questions
Topic: ControlmyNikon or Nikon CameraControl pro2
Replies: 2
Views: 325

Re: ControlmyNikon or Nikon CameraControl pro2

Hi Kundabungkid, Well I'm partial to ControlMyNikon for macro or focus stacking tasks as ControlMyNikon has integration with Zerene but you can still use Helicon with it as well. You had mentioned ring focusing - if that means that you are physically changing the focus by rotating the focus ring by ...
by DevRuss
Sat Jul 20, 2019 10:33 pm
Forum: Feature Requests
Topic: Text scale missing
Replies: 1
Views: 248

Re: Text scale missing

Hi Effedieffe,

That is a good question! We have removed this text scaling feature in version 5 as version 5 is now compatible with Windows font scaling, so if you run your monitor at 125% in Windows display properties, everything, including text will scale properly.
by DevRuss
Wed Jul 03, 2019 6:00 am
Forum: General Questions
Topic: ControlMyJoystick in Unreal Engine
Replies: 3
Views: 371

Re: ControlMyJoystick in Unreal Engine

I haven't tried using an XBox controller with CMJ yet, but if you can get it to show up in Windows as a joystick, it should be readable by CMJ, which can pass the X and Y axis as joystick data to the game.
by DevRuss
Wed Jul 03, 2019 5:54 am
Forum: General Questions
Topic: A couple of problems
Replies: 1
Views: 226

Re: A couple of problems

With the latest version of CMJ, there should be three Tetherscript virtual drivers (keyboard, mouse, joystick) installed. You'll need admin to install these, but normally the installer will prompt you for admin permission if you are not logged in as admin. Best to do the CMJ install and if it fails ...
by DevRuss
Wed Jul 03, 2019 5:46 am
Forum: General Questions
Topic: Problem with reinstalling.
Replies: 1
Views: 151

Re: Problem with reinstalling.

With the latest version of CMJ, there should be three Tetherscript virtual drivers (keyboard, mouse, joystick) installed. You'll need admin to install these, but normally the installer will prompt you for admin permission if you are not logged in as admin. Best to do the CMJ install and if it fails ...
by DevRuss
Wed Jul 03, 2019 5:40 am
Forum: Feature Requests
Topic: Eye tracker support
Replies: 1
Views: 195

Re: Eye tracker support

Eye tracking would be great, but we don't have any plans to do so at this time. The main problem is trying to find a good protocol for games to use it without too much hacking. Hopefully there will be a common, freely available standard some day.
by DevRuss
Mon Jun 17, 2019 4:23 am
Forum: General Questions
Topic: ControlMyJoystick in Unreal Engine
Replies: 3
Views: 371

Re: ControlMyJoystick in Unreal Engine

ControlMyJoystick can emulate a joystick from 3Dconnexion inputs, so if Unreal Editor supports joystick movements it should be doable. However, ControlMyJoystick can't emulate mouse movements from the 3Dconnexion inputs.

Hope that helps!
by DevRuss
Sat Jun 01, 2019 6:57 pm
Forum: Feature Requests
Topic: Need to be able use a real joystick for input.
Replies: 1
Views: 351

Re: Need to be able use a real joystick for input.

This suggestion was implemented in 5.1.65.80.
by DevRuss
Sat Jun 01, 2019 6:43 pm
Forum: Beta Releases
Topic: 5.1.57.82
Replies: 9
Views: 1041

Re: 5.1.57.82

>>mouse button down >>pause 5000 >>mouse button up If you physically press the same mouse button, or run another script that changes that button while this script is running, it will definitely give problems. When using the discovery scanner after entering the system, I use the same thing triggered ...
by DevRuss
Sat May 25, 2019 4:47 pm
Forum: General Questions
Topic: Only getting partial frame images
Replies: 2
Views: 376

Re: Only getting partial frame images

ControlMyNikon receives the image as captured by the body, so the software can't do any internal image cropping on it's own. Some things to check: 1) While untethered and without the USB cable connected to the camera, try capturing an image with the camera and review it in the camera LCD display to ...