BUG: Bind axis command

Post your question or observations here.

Moderator: DevRuss

Post Reply
Posts: 1
Joined: Sat Nov 21, 2020 12:32 am

BUG: Bind axis command

Post by Enzarch » Sat Nov 21, 2020 12:48 am

I just installed CMJ to utilize my SpaceMouse with Star Citizen. This seems like terrific software, though I am encountering a usability-breaking bug;

Whenever I start a "bind axis" command, (by voice or output menu) the driver triggers and holds the 'hat-up' button (H000) and holds it until I touch the spacemouse again. (after the axis sweep) This, of course, makes it impossible to do any bindings in game. [H000 is not bound (sourced) to anything]

If there is no obvious solution, maybe a simplified driver with only the 6 axes could be a workaround?

Apologies if you also received this in email via the form on your site. That was a week ago, and I am running out of trial period and wanted to resolve this before I decide to purchase.

User avatar
Posts: 171
Joined: Wed Mar 27, 2019 6:59 am

Re: BUG: Bind axis command

Post by DevRuss » Mon Jun 07, 2021 4:28 pm

This has been replied via email, but to add here: This is indeed a bug and will be fixed in the next version.
Russ - Tetherscript Developer

Post Reply