ControlMyJoystick in Unreal Engine

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rkl
Posts: 2
Joined: Tue Jun 11, 2019 12:00 am

ControlMyJoystick in Unreal Engine

Post by rkl » Tue Jun 11, 2019 12:10 am

Hi,

Is it possible to config ControlMyJoystick to use in Unreal Engine?
I wasn't able to make it happen and the tutorial videos are using a previous version of the software, so I got a little confused.

I would like to translate Rx Ry and Rz to Mouse Axis inputs and Gamepad analog Inputs as a second implementation (another profile).

I tried loading Elite: Dangerous profile but it didnt translate to the Unreal Editor.

Thanks,
Gabriel.

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DevRuss
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Re: ControlMyJoystick in Unreal Engine

Post by DevRuss » Mon Jun 17, 2019 4:23 am

ControlMyJoystick can emulate a joystick from 3Dconnexion inputs, so if Unreal Editor supports joystick movements it should be doable. However, ControlMyJoystick can't emulate mouse movements from the 3Dconnexion inputs.

Hope that helps!
Russ - Tetherscript Developer

rkl
Posts: 2
Joined: Tue Jun 11, 2019 12:00 am

Re: ControlMyJoystick in Unreal Engine

Post by rkl » Thu Jun 20, 2019 6:53 pm

How do I emulate Analog inputs such as XBox Gamepad Thumbstick X and Y Axis?

Thanks,
Gabriel

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DevRuss
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Re: ControlMyJoystick in Unreal Engine

Post by DevRuss » Wed Jul 03, 2019 6:00 am

I haven't tried using an XBox controller with CMJ yet, but if you can get it to show up in Windows as a joystick, it should be readable by CMJ, which can pass the X and Y axis as joystick data to the game.
Russ - Tetherscript Developer

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