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CMJ – Configuring Joysticks

Configuring Joysticks You can use one more physical joysticks in ControlMyJoystick as a source of axis and button data. You can use this data to trigger macros or apply a curve to the axis data and send it to a game. See the video below for more info.

CMJ – Triggers

Triggers A macro can contain one or more triggers. A Trigger is something that would cause the macro to run. Examples of triggers are voice command, iOS or Android App, joystick or 3Dconnexion controller keydown/keyup/keycombo or externally generated app triggers. You can manage your triggers by either right-clicking in the trigger list, or by clicking …

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CMJ – Scripts

Scripts A macro can contain one or more script commands. When a macro is triggered, each script command is executed in order from top to bottom. Script commands typically send joystick button presses, keyboard key presses, mouse button presses and mouse axis data to the game. Some script commands don’t send anything to the game …

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