tcp/ip

CMJ – Triggers

Triggers A macro can contain one or more triggers. A Trigger is something that would cause the macro to run. Examples of triggers are voice command, iOS or Android App, joystick or 3Dconnexion controller keydown/keyup/keycombo or externally generated app triggers. You can manage your triggers by either right-clicking in the trigger list, or by clicking …

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CMJ – Scripts

Scripts A macro can contain one or more script commands. When a macro is triggered, each script command is executed in order from top to bottom. Script commands typically send joystick button presses, keyboard key presses, mouse button presses and mouse axis data to the game. Some script commands don’t send anything to the game …

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CMJ – Architecture

Architecture ControlMyJoystick accepts triggering actions by microphone (voice commands), 3Dconnexion controller, joysticks and 3rd Party App Triggers.  When a valid trigger is detected, a macro executes one or more script commands.  The script commands can send keyboard keystrokes, mouse movements and button presses and joystick axis and button presses to a game.  You can also …

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CMN – TCP/IP

TCP/IP You can control many program features with actions sent by another program by using the TCP/IP network protocol. There is a free demo app that is used for testing the trigger.  It is a single .exe file.  Just run it and follow the instructions.  The instructions are also listed here below: https://s3-us-west-2.amazonaws.com/tetherscript/TCPIPTriggerGenerator.zip The TCP/IP …

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