CMJ – Using Curves

Using Curves You can apply a curve to controller axis input data to modify it for best results in-game. See the tutorial video below for more info.

CMJ – Configuring Joysticks

Configuring Joysticks You can use one more physical joysticks in ControlMyJoystick as a source of axis and button data. You can use this data to trigger macros or apply a curve to the axis data and send it to a game. See the video below for more info.

CMJ – OLE Error

OLE Error Issue You get an OLE Error when you start up ControlMyJoystick.  It usually mentions the microphone. Solution This error occurs if you do not have speech recognition set up in the Windows Control Panel.  To set up speech recognition, you may need to install a language pack from Microsoft for your language.  Then …

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CMJ – Star Citizen

Star Citizen ControlMyJoystick can send virtual joystick axis data, keystrokes and mouse button clicks/movements to Star Citizen.  Using a six-degree-of-freedom 3Dconnexion controller is perfect for space games, and Star Citizen is no exception. Configuring ControlMyJoystick (CMJ) and Star Citizen (SC) is pretty simple, providing you follow the method outlined below.  This article covers how to …

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